Thursday, April 21, 2011

Junk Doppel Decklist

Well here is my current Junk Doppel decklist.

I'll make some changes when EXVC and Librarians come out.

Monsters(24)

3x Junk Synchron
3x Doppelwarrior
3x Ryko, Lightsworn Hunter
2x Lonefire Blossom
1x Card Trooper
1x Effect Veiler
1x Chaos Sorcerer
1x Dandylion
1x Glow-up Bulb
1x Spore
1x Necro Gardna
1x Dark Armed Dragon
1x Level Eater
1x Quickdraw Synchron
1x The Fabled Cerburrel
1x Debris Dragon
1x Lyla, Lightsworn Sorceress

Spells:(11)

2x Tuning
2x Pot of Avarice
1x Dark Hole
1x Monster Reborn
1x Mystical Space Typhoon
1x One for One
1x Giant Trunade
1x Foolish Burial
1x Charge of the Light Brigade

Traps:(5)

2x Raigeki Break
1x Solemn Judgment
1x Limit Reverse
1x Call of the Haunted

Extra Deck:

The Usual Stuff +
The Fabled Unicore

Tuesday, April 12, 2011

Worm Invasion?

I was browsing my cards the other day when I saw this card.


Worm Linx





Level 2
Light/Reptile
300/1000

Flip: During each End Phase, if this card is face-up, draw 1 card.

With enough protection this card can give you an extra draw each end phase (including your opponent's).
This + some worm engine and W Nebula Meteor can pretty much give you a huge draw.

I've been thinking of some build with it but it goes off like this

3/2x Worm Xex
3x Worm Yagan
3x Worm Linx
3x Worm Cartaros
2x Worm Tentacles
-> you can use Worm King/Queen/Victory as they are the best targets.
3/2x Offering to the Snake Deity
3x W Nebula Meteor

This is the basic for the worm deck and then you add traps like dimensional prison, mirror force, compulsory, warning, and others.

Sunday, April 10, 2011

Shooting Quasar Dragon.

Shooting Quasar Dragon
4000/4000
12 Stars
Dragon/Synchro/Effect



1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack a number of times during the Battle Phase equal to the number of non-Tuner monsters used as Synchro Material Monsters. Once per turn, you can negate the activation of a Spell, Trap or Effect Monster's effect and destroy it. When this card is removed from the field, you can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

A Strong, Synchro, Dragon that replaces itself when it is destroyed.
What was my first impression when I saw that card? OMG want.
The summoning conditions for him are not hard to acomplish, but not THAT easy either (maybe in a Ritua fish deck, so yea).

Junk Doppel decks can bring him out since they can just spam Librarians and Formulas in one turn.

Ryko in the graveyard One for One, junk Synchron and Foolish Burial.
- Normal Summon Junk Synchron, revive ryko and synchro for Librarian.
- Foolish Dandylion, One for One spore and make a Formula Synchron with one Fluff Token to draw 2 from Librarian and Formula.
- Remove Dandylion to revive Spore and synchro with the other Fluff Token for a second Librarian and draw 1 more.
- Synchro both Librarians + Formula Synchron for Shooting Quasar Dragon.
(there are other ways of bringing him out in this deck, what I did was just an example)

In total you used 4 cards in your hand + 3 cards you drew + Shooting Quasar, making up with the hand loss.

Ritua Water with Ritua Beast and Ritua Erial. 

- Have Treeborn Frog, Fishborg Blaster and Ritua Erial in your graveyard and a Ritua Beast in your hand.
- Standby Phase Revive Treeborn and then in Main Phase Normal Summon Ritua Beast to Revive Ritua Erial.
- Dump a card for Fishborg Blaster and synchro with either Beast or Erial(doesn't matter which first) for T.G. Hyper Librarian.
- Dump Another for Fishborg and synchro with the other one for a Second Librarian and draw 1 from the first Librarian.
- Dump another Card for Fishborg Blaster and synchro with treeborn for Formula Synchron just to draw 3.
- Synchro all three for Shooting Quasar.

In the end you used Ritua Beast + 3 cards from your hand for Fishborg Blaster and you drew 4 from Librarians and Formula.

There are many other ways of bringing Shooting Quasar Dragon and expect this card to wipe asses when he is on the field.

Monday, April 4, 2011

Control Based Karakuri

 So I've been working in a more control build for karakuri and I've reached to this:

3x Karakuri Komachi MDL 224 'Ninishi'
3x Karakuri Merchant MDL 177 'Inashichi'
1x Karakuri Muso MDL 818 'Haipa'
3x Karakuri Ninja MDL 919 'Kuick'
2x Karakuri Soldier MDL 236 'Nisamu'
2x Karakuri Strategist MDL 248 'Nishipachi'
2x Karakuri Watchdog MDL 313 'Saizan'
2x Fossil Dyna Pachicephalo
1x Machina Fortress
1x Glow-Up Bulb
1x Unknown Synchron

Spells:

3x Karakuri Showdown Castle
2x Mystical Space Typhoon
2x Karakuri Cash Cashe
1x Dark Hole
1x Giant Trunade
1x Monster Reborn
1x Limiter Removal

2x Trap Stun
2x Solemn Warning
1x Royal Oppression
1x Torrential Tribute
1x Solemn Judgment
1x Mirror Force

1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Black Rose Dragon
1x Trishula, Dragon of the Ice Barrier
1x Scrap Dragon
1x Stardust Dragon
1x Naturia Barkion
1x Naturia Beast
3x Karakuri Steel Shogun MDL 00X 'Bureido'
3x Karakuri Shogun MDL 00 'Burei'
1x Brionac, Dragon of the Ice Barrier


The Deck was build specifically to play around meta decks and shut off special summons from your opponent. The Fossil Dynas are there to destroy all their swarmed monsters and it is great for stopping decks like Six Samurai and Fish that Special Summons a lot. A first turn Naturia Beast can cripple their strategies in their very first turn. It can act like a Spell canceler for your opponent and when you are dealing with traps you can just use trap stuns. 
Oppression is great to kill your opponent's key special summon and whenever you wish to stop it just trap stun it and let your opponent waste 800 LP while protecting your from their traps.

The can deck play aggressively too, going with unknown synchron or glow-up bulb while the first you don't need to set up the field since you can just special summon it from your hand when your opponent control a monster. Glow-up Bulb is there because it can turn Machina Fortress and Burei to Bureido.



Karakuri Showdown Castle can kill your opponent synchros by running over them and gives you a level 4 or higher Karakuri when it is destroyed. Karakuri Showdown Castle enforces the use of 3 Kuicks since she can just abuse her effect and revive a Karakuri to synchro during Main Phase 2.


Cash Cashe is to speed up the deck. With Komachi + Cash Cashe in your hand, you can simply go for Naturia Beast or Burei.