Friday, November 25, 2011

Wind-Up 40 Monster Gallis Ftk

Well, to be honest at first I didn't think that it would work, but after a few tests I can say for sure it works well, and very well.


The consistency is not a problem there as there are too many ways to play this deck.
You can go play as Gallis agents if you don't pull the 3 cards FTK or you can go for wind-up loop.
Either way you can play this deck in at least 5 ways. Marauding Captain is there for the wind-up loop, but it can work out with Venus to work out an OTK if you don't have warwolf in hand. Wind-up Soldier is there to make sure that you won't run out of wind-ups at a certain point and it also helps as a synchro material for striker/birdman/earth when summoned by Wind-Up Zenmighty.
The rate of bad hand is very low in this deck, as most hands there you can start doing something in the first turn. Unless you draw double hyperion and triple shine ball like all agents don't want to draw, you are fine to go.
I'll probably see a build similar to mine but with some spell and traps included.

Tuesday, November 22, 2011

Wind-Up stuff

Everyone knows now about the wind-up discard combo, and by now everyone visited Baha's and DSummon's blog, so the knowledge is spread worldwide lol.

I've known the combo for quite a while for now(1 week after I post my wind-up combo video, they found a way to abuse it la) so I've been working on a wind-up deck for a good 2 months already which incorporates the combo and can play without it(veiler fucks you up). I'll post decklist after. It is pretty consistent and even if your hand is scrub you can still win.

Friday, November 11, 2011

More Inzecters love.

I like how konami let people go and break off archetypes.

Inzecters can just wipe the field clean and create a huge plus to you dodging starlight road and even if your opponent has a stardust or some protection stuff, they will still fall into it.

You just need Inzecter Damsel/Centibeet and an Inzecter Hornet in hand.

-Summon Inzecter Damsel, Equip Hornet from hand.
-Send Hornet to graveyard to destroy a card your opponent control.
-Damsel Effect activates special summoning a centibeet from the deck.
-Centibeet equip hornet in the graveyard and destroy another card your opponent control.
-Add another Inzecter(such as gigamantis) to your hand.( if you have a MST or something to destroy your backrow, better you special hornet from the graveyard and keep going from there)

So in any case, your opponent loses 2 cards while you gain 1+, so in Fact you are going to outsource him by 3 cards.

You can always use a monster reborn to destroy 2 more cards your opponent control and getting a plus once again.

-> XYZ centibeet with damsel to leviathan, detach damsel and reborn it.
->Damsel Equip hornet and keep going until you clear your opponent's field.

Inzecters are really worth trying it out and it is fun to play.
Try them for a change!

Monday, October 24, 2011

Inzecters, Oh no, A Buggy Bug Invasion!

Inzecter, a new archtype from ORCA.
Consisted solely on Insect Monsters, have a mechanism similar to Dragunity as they focus on equipping monsters to monsters.
The Big difference here is that you can actually equip them from the hand to the monsters as equip cards + you can equip them from the graveyard using the "Infantry's" Effect.
Another difference is that you get a shitload of pluses if the equip card is destroyed.

Here is my current build:


Armageddon Knight and Dark Grepher to dump the Big Inzecters in the graveyard for later setups.
Malicious is there for easy XYZ summon and synchro.
I've just realized that I've could put a Kurokishian in the Extra deck.
Inzecter Damsel is at 3 there for obvious reasons:
He can special Summon another Inzecter from the deck (any, including the level 6 ones) when an equip card equipped to him is sent to the graveyard. Isn't that too strong?
He combos well with Hornet, giving you a possible 1+(unless they warning your Damsel)
No miss timing when tributed or for whatever reason as the text states IF is sent to the graveyard(There might be an errata, so keep informed).

Call of the haunted for further abuse of inzecters.
Malevolent is still in the middle of testing since I tried it with the intent of self-destroying my inzecter equips to get their effect.

The deck is currently doing well in DN as out of 30 games I've won 25 of them and the 5 others were sacky plays or he drew godly.

any suggestion or tip is welcome.

Saturday, September 3, 2011

Preacher of the Ice Barrier


Preacher of the Ice Barrier
Attribute (水)
Type: Aqua
Level: 2 **
Att: 1000
Def: 400

If you control a face-up "Ice Barrier" monster, you can Special Summon this card from your hand. If you do, you cannot Special Summon Level 5 or higher monsters during this turn. During your Main Phase: You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard except "Preacher of the Ice Barrier"; Special Summon that target.

Did I just read something abusive? Will this finally engine Ice Barrier to a higher tier? Well, Konami always have those weird ideas and random additions to a set. It seems the story of Ice Barriers is not over yet as it is still being released, and Watts too.

Well, enough talking, lets go over the card. Salvage Target, can special summon ANY ice barrier monster from the graveyard(except himself) at the mere cost of tributing himself? Amazing, Add preacher to hand with medallion of the ice barrier and start abusing it.

Revive General Grunard, bring preacher back with salvage and use grunard to normal summon him again and there you get 2 beatstick monsters in your field.
Broken enough? Yes, but its in an archtype that hasn't rally been doing well, tbh the archtype sucks, not the cards, but the deck of the archtype itself.
Well, expect some genius find a way to abuse him even more and then we will see a lot of bandwagon people joining the trail.

Thursday, September 1, 2011

I'm Back!

Ok, so after a boring summer of getting bored everyday, I'm back!

So I'm in this new format where things will get too explosive and out of hand, so fuck yea, I'll be god damn loving this format.
No more leaves the effect to activate XYZ friendly, so GG ppl that bought Tour Guides for 200 each and Tengu.

Anyway may as well start making new decks.

Saturday, July 2, 2011

Rescue Rabbit

Hurray, Rescue Cat went out of the scenes, but he brought up a friend and here he is, Rescue Rabbit!

このカードはデッキから特殊召喚する事 ができます。特別に同じ名前を使用してデッキから2レベル4以下ノーマルモンスターを召喚する:このフェイスアップ、あなたがコントロールするカードを払 いのけるこの効果で召喚モンスターの特殊はエンドフェイズ時に破壊されている。 "レスキューラビット"の効果は1ターンに1度アクティブにすることができます。

This card cannot be Special Summoned from the Deck. During your Main Phase: You can banish this face-up card; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Those monsters are destroyed during the End Phase. The effect of "Rescue Rabbit" can only be used once per turn.


A nerfed version of Rescue Cat, but it still great and good support for normal monsters. Instant Xyz summon and maybe who knows we get a card that doubles the level of a monster so we can bring out Thunder-End Dragon!


An Amazing card, but more balanced than his friend Rescue Cat. I'll be seeing a lot of combos and plays with this card when it comes out. X-Saber with Anu Piranha to drop down faultroll, and do shenanigans with it or play in a gemknight deck for instant fusion. I just thought about a combo. have one of Oppressed People/People Running About/United Resistance and Huge revolution then summon Rescue Rabbit and bring the other 2 to start the fun. Pretty situational but it is fun when you do it.

EDIT: Forgot it has to be the same name, well it still Instant Xyz Summon