Friday, November 25, 2011

Wind-Up 40 Monster Gallis Ftk

Well, to be honest at first I didn't think that it would work, but after a few tests I can say for sure it works well, and very well.


The consistency is not a problem there as there are too many ways to play this deck.
You can go play as Gallis agents if you don't pull the 3 cards FTK or you can go for wind-up loop.
Either way you can play this deck in at least 5 ways. Marauding Captain is there for the wind-up loop, but it can work out with Venus to work out an OTK if you don't have warwolf in hand. Wind-up Soldier is there to make sure that you won't run out of wind-ups at a certain point and it also helps as a synchro material for striker/birdman/earth when summoned by Wind-Up Zenmighty.
The rate of bad hand is very low in this deck, as most hands there you can start doing something in the first turn. Unless you draw double hyperion and triple shine ball like all agents don't want to draw, you are fine to go.
I'll probably see a build similar to mine but with some spell and traps included.

1 comment:

  1. I love the simple but straight-forward concept! I didn't expect to see a non-spell or non-trap deck, but it looks plausible. Keep up the awesome work!

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